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Worst Videogame Product Placement Yet (Alan Wake)

Vic2Point0 says...

I disagree 100%, this was one of the BEST product placements ever in a video game! You're just not getting the subtle humor. To me, it was very obvious. First, take note of the fact that they were inarguably wanting to make this game feel a bit like a television series. This is made most evident by the way they ended and began each episode (not to mention the fact that they called them "episodes" to begin with), but also by the cinematics in battle, the independent camera controls that let you see what was behind Wake as he was running forward, the narration, the fact that all the manuscripts had to appear on screen with the author's voice reading it aloud- erm, I think I made my point there.

So what would a television series do, naturally, at a moment like this? Why, GO TO A COMMERCIAL BREAK, OF COURSE! That's why this TV was in the break room. Commercials? Break room? You get it now?

However, I wouldn't even agree that this did any noteworthy damage to the tension. Because, arguably, the most "scary" part was over. At this point, all you had to do was get by that chandelier ball thingy and you're outside with Barry Wheeler, comic relief! I thought it was brilliant.

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